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一个python游戏源码

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⼀个python游戏源码

#finalPyPong.pyimport pygame,sys

class MyBallClass(pygame.sprite.Sprite):

def __init__(self,image_file,speed,location=[0,0]): pygame.sprite.Sprite.__init__(self)

self.image = pygame.image.load(image_file) self.rect = self.image.get_rect() self.rect.left,self.rect.top = location self.speed = speed def move(self):

global points,score_text

self.rect = self.rect.move(self.speed)

if self.rect.left < 0 or self.rect.right > screen.get_width(): self.speed[0] = -self.speed[0] if self.rect.top < screen.get_height(): hit_wall.play() if self.rect.top <=0 :

self.speed[1] = -self.speed[1] points = points + 1

score_text = font.render(str(points),1,(0,0,0)) get_point.play()

class MyPaddleClass(pygame.sprite.Sprite): def __init__(self,location=[0,0]):

pygame.sprite.Sprite.__init__(self)

image_surface = pygame.surface.Surface([100,20]) image_surface.fill([0,0,0])

self.image = image_surface.convert() self.rect = self.image.get_rect() self.rect.left,self.rect.top = locationpygame.init()

pygame.mixer.init()

pygame.mixer.music.load(\"bg_music.mp3\")pygame.mixer.music.set_volume(0.3)pygame.mixer.music.play(-1)

hit = pygame.mixer.Sound(\"hit_paddle.wav\")hit.set_volume(0.4)

new_life = pygame.mixer.Sound(\"new_life.wav\")new_life.set_volume(0.5)

splat = pygame.mixer.Sound(\"splat.wav\")splat.set_volume(0.6)

hit_wall = pygame.mixer.Sound(\"hit_wall.wav\")hit_wall.set_volume(0.4)

get_point = pygame.mixer.Sound(\"get_point.wav\")get_point.set_volume(0.2)

bye = pygame.mixer.Sound(\"game_over.wav\")bye.set_volume(0.6)

screen = pygame.display.set_mode([0,480])clock = pygame.time.Clock()

myBall = MyBallClass(\"wackyball.bmp\",[12,6],[50,50])ballGroup = pygame.sprite.Group(myBall)paddle = MyPaddleClass([270,400])lives = 3points = 0

font = pygame.font.Font(None,50)

score_text = font.render(str(points),1,(0,0,0))textpos = [10,10]done = False

while 1:

clock.tick(30)

screen.fill([255,255,255])

for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit()

elif event.type == pygame.MOUSEMOTION: paddle.rect.centerx = event.pos[0]

if pygame.sprite.spritecollide(paddle,ballGroup,False): hit.play()

myBall.speed[1] = -myBall.speed[1] myBall.move()

if not done:

screen.blit(myBall.image,myBall.rect) screen.blit(paddle.image,paddle.rect) screen.blit(score_text,textpos)

for i in range(lives):

width = screen.get_width()

screen.blit(myBall.image,[width-40*i,20]) pygame.display.flip()

if myBall.rect.top >= screen.get_rect().bottom: if not done: splat.play() lives = lives - 1

if lives <= 0: if not done:

pygame.time.delay(1000) bye.play()

final_text1 = \"Game Over\"

final_text2 = \"Your final socre is: \" + str(points) ft1_font = pygame.font.Font(None,70) ft1_surf = font.render(final_text1,1,(0,0,0)) ft2_font = pygame.font.Font(None,50) ft2_surf = font.render(final_text2,1,(0,0,0))

screen.blit(ft1_surf,[screen.get_width()/2 - ft1_surf.get_width()/2,100]) screen.blit(ft2_surf,[screen.get_width()/2 - ft2_surf.get_width()/2,200]) pygame.display.flip() done = True

pygame.mixer.music.fadeout(2000) else:

pygame.time.delay(1000) new_life.play()

myBall.rect.topleft = [50,50]

screen.blit(myBall.image,myBall.rect) pygame.display.flip() pygame.time.delay(1000)

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